ReverbPreset Asset

From COD Engine Research
Jump to: navigation, search

The reverbpreset asset was added on Ghosts and appears to hold information pertaining to how sound dissipates from a particular enclosed space. There is not much known about the asset itself, other than that it is very simple.

struct ReverbPreset
{
  const char *p_name;
  float earlyTime;
  float lateTime;
  float earlyGain;
  float lateGain;
  float lateGainProx;
  float returnGain;
  float earlyLpf;
  float lateLpf;
  float inputLpf;
  float dampLpf;
  float wallReflect;
  float dryGain;
  float earlySize;
  float lateSize;
  float diffusion;
  float rearLevel;
};