Difference between revisions of "Category:FastFiles"
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|Wii||0x1A2||0x19B||n/a||0x1DD||0x6B||n/a||n/a||n/a | |Wii||0x1A2||0x19B||n/a||0x1DD||0x6B||n/a||n/a||n/a | ||
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Revision as of 08:38, 29 December 2013
FastFiles are the CoD engine's way of storing Zone files. FastFiles (FFs) almost always have some sort of RSA2048 signature, a zlib compression along the way, and then on later CoDs some encryption. The Zones are a library of assets. Every FF in every CoD game starts the same way...
struct DB_AuthHeader { char magic[8]; int version; }
So by reading the version of the input FF, you can tell what system and game the FF is from.
CoD4 | WaW | MW2 | BO1 | MW3 | BO2 | Ghosts | CoD: Online | |
Xbox 360 | 0x1 | 0x183 | 0x10D | 0x1D9 | 0x70 | 0x92 | 0x22E | n/a |
Playstation 3 | 0x1 | 0x183 | 0x10D | 0x1D9 | 0x70 | 0x92 | 0x22E | n/a |
Wii | 0x1A2 | 0x19B | n/a | 0x1DD | 0x6B | n/a | n/a | n/a |
PC | 0x5 | 0x183 | 0x114 | 0x1D9 | 0x1 | 0x93 | 0x135 | 0x13C |
Pages in category "FastFiles"
The following 5 pages are in this category, out of 5 total.