Difference between revisions of "Category:Save Data"

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(SAVEGAME.SVG)
(SAVEGAME.SVG)
Line 80: Line 80:
 
   int bodySize;
 
   int bodySize;
 
   unsigned int pad[6];
 
   unsigned int pad[6];
};
 
 
struct MemoryFile
 
{
 
  char *buffer;
 
  unsigned __int64 bufferSize;
 
  unsigned __int64 bufferSizeOriginal;
 
  unsigned __int64 bytesUsed;
 
  int segmentIndex;
 
  unsigned __int64 segmentStart;
 
  int segmentFullLen;
 
  bool errorOnOverflow;
 
  bool memoryOverflow;
 
  void (__cdecl *archiveProc)(MemoryFile *, unsigned __int64, void *);
 
 
};
 
};
  
Line 99: Line 85:
 
{
 
{
 
   SaveHeader header;
 
   SaveHeader header;
  MemoryFile memFile;
 
 
};
 
};
 
</source>
 
</source>

Revision as of 00:46, 17 February 2015

GPAD0 Files (Modern Warfare 2, Modern Warfare 3, Ghosts, Advanced Warfare)

These files (GPAD0_MP.PRF, GPAD0_CM.PRF, GPAD0_SP.PRF) contain variables related to game settings.

enum GamerProfileDataType
{
  TYPE_INVALID = 0x0,
  TYPE_BYTE = 0x1,
  TYPE_BOOL = 0x2,
  TYPE_SHORT = 0x3,
  TYPE_INT = 0x4,
  TYPE_FLOAT = 0x5,
  TYPE_STRING = 0x6,
  TYPE_BITFIELD = 0x7,
};
 
union GamerProfileDataUnion
{
  char byteVal;
  bool boolVal;
  __int16 shortVal;
  int intVal;
  float floatVal;
  const char *stringVal;
};
 
struct GamerProfileData
{
  GamerProfileDataType type;
  GamerProfileDataUnion u;
};

COD4, COD5, COD7

SAVEGAME.SVG

enum SaveType
{
  SAVE_TYPE_INTERNAL = 0x0,
  SAVE_TYPE_AUTOSAVE = 0x1,
  SAVE_TYPE_CONSOLE = 0x2,
  SAVE_TYPESCOUNT = 0x3,
};
 
struct qtime_s
{
  int tm_sec;
  int tm_min;
  int tm_hour;
  int tm_mday;
  int tm_mon;
  int tm_year;
  int tm_wday;
  int tm_yday;
  int tm_isdst;
};
 
struct SaveHeader
{
  int saveVersion;
  int gameCheckSum;
  int saveCheckSum;
  int saveId;
  bool demoPlayback;
  bool splitscreen;
  int scrCheckSum[3];
  char mapName[256];
  char buildNumber[128];
  unsigned int omnvarPerGameCount;
  unsigned int omnvarPerClientCount;
  char gametype[128];
  char buildVersionSuffix[16];
  unsigned int networkProtocol;
  char screenShotName[64];
  char description[256];
  char filename[64];
  SaveType saveType;
  qtime_s time;
  int bodySize;
  unsigned int pad[6];
};
 
struct __declspec(align(128)) SaveGame
{
  SaveHeader header;
};

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