Difference between revisions of "DVARs (Ghosts)"

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(Created page with "Category:Ghosts Category:Game Structures <source lang="cpp"> dvar->flags: #define DVAR_SCRIPT_DEFINED 0x10 struct dvar_t { const char *name; unsigned int fl...")
 
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/* dvar->flags */
 
/* dvar->flags */
 
#define DVAR_SCRIPT_DEFINED 0x10
 
#define DVAR_SCRIPT_DEFINED 0x10
 +
 +
union DvarLimits
 +
{
 +
struct {
 +
int stringCount;
 +
const char **strings;
 +
} enumeration;
 +
 +
struct {
 +
int min;
 +
int max;
 +
} integer;
 +
 +
struct {
 +
float min;
 +
float max;
 +
} value, vector;
 +
};
 +
 +
union DvarValue
 +
{
 +
bool enabled;
 +
int integer;
 +
unsigned int unsignedInt;
 +
float value;
 +
float vector[4];
 +
const char *string;
 +
char color[4];
 +
};
  
 
struct dvar_t
 
struct dvar_t

Revision as of 02:46, 22 January 2015

/* dvar->flags */
#define DVAR_SCRIPT_DEFINED		0x10
 
union DvarLimits
{
	struct {
		int stringCount;
		const char **strings;
	} enumeration;
 
	struct {
		int min;
		int max;
	} integer;
 
	struct {
		float min;
		float max;
	} value, vector;
};
 
union DvarValue
{
	bool enabled;
	int integer;
	unsigned int unsignedInt;
	float value;
	float vector[4];
	const char *string;
	char color[4];
};
 
struct dvar_t
{
  const char *name;
  unsigned int flags;
  enum : char
  {
    DVAR_TYPE_BOOL = 0x0,
    DVAR_TYPE_FLOAT = 0x1,
    DVAR_TYPE_FLOAT_2 = 0x2,
    DVAR_TYPE_FLOAT_3 = 0x3,
    DVAR_TYPE_FLOAT_4 = 0x4,
    DVAR_TYPE_INT = 0x5,
    DVAR_TYPE_ENUM = 0x6,
    DVAR_TYPE_STRING = 0x7,
    DVAR_TYPE_COLOR = 0x8,
    DVAR_TYPE_FLOAT_3_COLOR = 0x9,
    DVAR_TYPE_COUNT = 0xA,
  } type;
  bool modified;
  DvarValue current;
  DvarValue latched;
  DvarValue reset;
  DvarLimits domain;
  dvar_t *hashNext;
};