Difference between revisions of "DVARs (MW2)"

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[[Category:DVARs]]
+
[[Category:Game Structures]]
 
[[Category:MW2]]
 
[[Category:MW2]]
 
<syntaxhighlight lang="cpp">
 
<syntaxhighlight lang="cpp">
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#define DVAR_TYPE_STRING 7
 
#define DVAR_TYPE_STRING 7
 
#define DVAR_TYPE_COLOR 8
 
#define DVAR_TYPE_COLOR 8
#define DVAR_TYPE_DEV_TWEAK 9
+
#define DVAR_TYPE_FLOAT_3_COLOR 9
 
#define DVAR_TYPE_COUNT 10
 
#define DVAR_TYPE_COUNT 10
  
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float max;
 
float max;
 
} value, vector;
 
} value, vector;
};
+
}; //0x8
  
 
union DvarValue
 
union DvarValue
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const char *string;
 
const char *string;
 
char color[4];
 
char color[4];
};
+
}; //0x10
  
 
struct dvar_s
 
struct dvar_s
 
{
 
{
const char *name;
+
const char *name; //0x0
//The description was removed for the latest updates (TU7 and TU8 on Xbox 360)
+
#ifndef XBOX
// const char *description;
+
const char *description; //0x4
unsigned __int16 flags;
+
#endif
char type;
+
unsigned __int16 flags; //0x8
bool modified;
+
char type; //0xA
DvarValue current;
+
bool modified; //0xB
DvarValue latched;
+
DvarValue current; //0xC
DvarValue reset;
+
DvarValue latched; //0x1C
DvarLimits domain;
+
DvarValue reset; //0x2C
dvar_s * next;
+
DvarLimits domain; //0x3C
 +
dvar_s * next; //0x44
 
};
 
};
 
</syntaxhighlight>
 
</syntaxhighlight>

Latest revision as of 12:10, 22 December 2014

/* dvar->flags */
#define DVAR_ARCHIVE		1
#define DVAR_LATCH		2
#define DVAR_CHEAT		4
#define DVAR_USER_CREATED	0x100
#define DVAR_SAVED		0x200
#define DVAR_SERVERINFO		0x400
#define DVAR_INIT		0x800
#define DVAR_CHANGEABLE_RESET	0x1000
#define DVAR_ROM		0x2000
#define DVAR_EXTERNAL		0x4000
#define DVAR_AUTOEXEC		0x8000
 
/* dvar->type */
#define DVAR_TYPE_BOOL		0
#define DVAR_TYPE_FLOAT		1
#define DVAR_TYPE_FLOAT_2	2
#define DVAR_TYPE_FLOAT_3	3
#define DVAR_TYPE_FLOAT_4	4
#define DVAR_TYPE_INT		5
#define DVAR_TYPE_ENUM		6
#define DVAR_TYPE_STRING	7
#define DVAR_TYPE_COLOR		8
#define DVAR_TYPE_FLOAT_3_COLOR	9
#define DVAR_TYPE_COUNT		10
 
union DvarLimits
{
	struct {
		int stringCount;
		const char **strings;
	} enumeration;
 
	struct {
		int min;
		int max;
	} integer;
 
	struct {
		float min;
		float max;
	} value, vector;
}; //0x8
 
union DvarValue
{
	bool enabled;
	int integer;
	unsigned int unsignedInt;
	float value;
	float vector[4];
	const char *string;
	char color[4];
}; //0x10
 
struct dvar_s
{
	const char *name; //0x0
#ifndef XBOX
	const char *description; //0x4
#endif
	unsigned __int16 flags; //0x8
	char type; //0xA
	bool modified; //0xB
	DvarValue current; //0xC
	DvarValue latched; //0x1C
	DvarValue reset; //0x2C
	DvarLimits domain; //0x3C
	dvar_s * next; //0x44
};