Difference between revisions of "DVARs (MW2)"
From COD Engine Research
Aerosoul94 (Talk | contribs) m |
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#define DVAR_TYPE_STRING 7 | #define DVAR_TYPE_STRING 7 | ||
#define DVAR_TYPE_COLOR 8 | #define DVAR_TYPE_COLOR 8 | ||
− | #define | + | #define DVAR_TYPE_FLOAT_3_COLOR 9 |
#define DVAR_TYPE_COUNT 10 | #define DVAR_TYPE_COUNT 10 | ||
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{ | { | ||
const char *name; //0x0 | const char *name; //0x0 | ||
− | const char *description; // 0x4 | + | #ifndef XBOX |
+ | const char *description; //0x4 | ||
+ | #endif | ||
unsigned __int16 flags; //0x8 | unsigned __int16 flags; //0x8 | ||
char type; //0xA | char type; //0xA |
Latest revision as of 12:10, 22 December 2014
/* dvar->flags */ #define DVAR_ARCHIVE 1 #define DVAR_LATCH 2 #define DVAR_CHEAT 4 #define DVAR_USER_CREATED 0x100 #define DVAR_SAVED 0x200 #define DVAR_SERVERINFO 0x400 #define DVAR_INIT 0x800 #define DVAR_CHANGEABLE_RESET 0x1000 #define DVAR_ROM 0x2000 #define DVAR_EXTERNAL 0x4000 #define DVAR_AUTOEXEC 0x8000 /* dvar->type */ #define DVAR_TYPE_BOOL 0 #define DVAR_TYPE_FLOAT 1 #define DVAR_TYPE_FLOAT_2 2 #define DVAR_TYPE_FLOAT_3 3 #define DVAR_TYPE_FLOAT_4 4 #define DVAR_TYPE_INT 5 #define DVAR_TYPE_ENUM 6 #define DVAR_TYPE_STRING 7 #define DVAR_TYPE_COLOR 8 #define DVAR_TYPE_FLOAT_3_COLOR 9 #define DVAR_TYPE_COUNT 10 union DvarLimits { struct { int stringCount; const char **strings; } enumeration; struct { int min; int max; } integer; struct { float min; float max; } value, vector; }; //0x8 union DvarValue { bool enabled; int integer; unsigned int unsignedInt; float value; float vector[4]; const char *string; char color[4]; }; //0x10 struct dvar_s { const char *name; //0x0 #ifndef XBOX const char *description; //0x4 #endif unsigned __int16 flags; //0x8 char type; //0xA bool modified; //0xB DvarValue current; //0xC DvarValue latched; //0x1C DvarValue reset; //0x2C DvarLimits domain; //0x3C dvar_s * next; //0x44 };