Difference between revisions of "DVARs (MW2)"
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− | [[Category: | + | [[Category:Game Structures]] |
[[Category:MW2]] | [[Category:MW2]] | ||
− | + | <syntaxhighlight lang="cpp"> | |
− | + | /* dvar->flags */ | |
− | + | #define DVAR_ARCHIVE 1 | |
− | + | #define DVAR_LATCH 2 | |
− | + | #define DVAR_CHEAT 4 | |
− | + | #define DVAR_USER_CREATED 0x100 | |
− | + | #define DVAR_SAVED 0x200 | |
− | + | #define DVAR_SERVERINFO 0x400 | |
− | + | #define DVAR_INIT 0x800 | |
− | + | #define DVAR_CHANGEABLE_RESET 0x1000 | |
− | + | #define DVAR_ROM 0x2000 | |
− | + | #define DVAR_EXTERNAL 0x4000 | |
− | + | #define DVAR_AUTOEXEC 0x8000 | |
− | + | ||
− | + | /* dvar->type */ | |
− | + | #define DVAR_TYPE_BOOL 0 | |
− | + | #define DVAR_TYPE_FLOAT 1 | |
− | + | #define DVAR_TYPE_FLOAT_2 2 | |
− | + | #define DVAR_TYPE_FLOAT_3 3 | |
− | + | #define DVAR_TYPE_FLOAT_4 4 | |
− | + | #define DVAR_TYPE_INT 5 | |
− | + | #define DVAR_TYPE_ENUM 6 | |
− | + | #define DVAR_TYPE_STRING 7 | |
− | + | #define DVAR_TYPE_COLOR 8 | |
− | + | #define DVAR_TYPE_FLOAT_3_COLOR 9 | |
− | + | #define DVAR_TYPE_COUNT 10 | |
− | + | ||
− | + | union DvarLimits | |
− | + | { | |
− | + | struct { | |
− | + | int stringCount; | |
− | + | const char **strings; | |
− | + | } enumeration; | |
− | + | ||
− | + | struct { | |
− | + | int min; | |
− | + | int max; | |
− | + | } integer; | |
− | + | ||
− | + | struct { | |
− | + | float min; | |
− | + | float max; | |
− | + | } value, vector; | |
− | + | }; //0x8 | |
− | + | ||
− | + | union DvarValue | |
− | + | { | |
− | + | bool enabled; | |
− | + | int integer; | |
− | + | unsigned int unsignedInt; | |
− | + | float value; | |
− | + | float vector[4]; | |
− | + | const char *string; | |
− | + | char color[4]; | |
− | + | }; //0x10 | |
+ | |||
+ | struct dvar_s | ||
+ | { | ||
+ | const char *name; //0x0 | ||
+ | #ifndef XBOX | ||
+ | const char *description; //0x4 | ||
+ | #endif | ||
+ | unsigned __int16 flags; //0x8 | ||
+ | char type; //0xA | ||
+ | bool modified; //0xB | ||
+ | DvarValue current; //0xC | ||
+ | DvarValue latched; //0x1C | ||
+ | DvarValue reset; //0x2C | ||
+ | DvarLimits domain; //0x3C | ||
+ | dvar_s * next; //0x44 | ||
+ | }; | ||
+ | </syntaxhighlight> |
Latest revision as of 12:10, 22 December 2014
/* dvar->flags */ #define DVAR_ARCHIVE 1 #define DVAR_LATCH 2 #define DVAR_CHEAT 4 #define DVAR_USER_CREATED 0x100 #define DVAR_SAVED 0x200 #define DVAR_SERVERINFO 0x400 #define DVAR_INIT 0x800 #define DVAR_CHANGEABLE_RESET 0x1000 #define DVAR_ROM 0x2000 #define DVAR_EXTERNAL 0x4000 #define DVAR_AUTOEXEC 0x8000 /* dvar->type */ #define DVAR_TYPE_BOOL 0 #define DVAR_TYPE_FLOAT 1 #define DVAR_TYPE_FLOAT_2 2 #define DVAR_TYPE_FLOAT_3 3 #define DVAR_TYPE_FLOAT_4 4 #define DVAR_TYPE_INT 5 #define DVAR_TYPE_ENUM 6 #define DVAR_TYPE_STRING 7 #define DVAR_TYPE_COLOR 8 #define DVAR_TYPE_FLOAT_3_COLOR 9 #define DVAR_TYPE_COUNT 10 union DvarLimits { struct { int stringCount; const char **strings; } enumeration; struct { int min; int max; } integer; struct { float min; float max; } value, vector; }; //0x8 union DvarValue { bool enabled; int integer; unsigned int unsignedInt; float value; float vector[4]; const char *string; char color[4]; }; //0x10 struct dvar_s { const char *name; //0x0 #ifndef XBOX const char *description; //0x4 #endif unsigned __int16 flags; //0x8 char type; //0xA bool modified; //0xB DvarValue current; //0xC DvarValue latched; //0x1C DvarValue reset; //0x2C DvarLimits domain; //0x3C dvar_s * next; //0x44 };