DVARs (MW2)
From COD Engine Research
Revision as of 18:57, 11 January 2014 by Aerosoul94 (Talk | contribs)
union DvarLimits { struct { int stringCount; const char **strings; } enumeration; struct { int min; int max; } integer; struct { float min; float max; } value, vector; }; union DvarValue { bool enabled; int integer; unsigned int unsignedInt; float value; float vector[4]; const char *string; char color[4]; }; #define DVAR_TYPE_BOOL 0 #define DVAR_TYPE_FLOAT 1 #define DVAR_TYPE_FLOAT_2 2 #define DVAR_TYPE_FLOAT_3 3 #define DVAR_TYPE_FLOAT_4 4 #define DVAR_TYPE_INT 5 #define DVAR_TYPE_ENUM 6 #define DVAR_TYPE_STRING 7 #define DVAR_TYPE_COLOR 8 #define DVAR_TYPE_DEV_TWEAK 9 #define DVAR_TYPE_COUNT 10 struct dvar_s { const char *name; //The description was removed for the latest updates (TU7 and TU8 on Xbox 360) // const char *description; unsigned __int16 flags; char type; bool modified; DvarValue current; DvarValue latched; DvarValue reset; DvarLimits domain; dvar_s * next; };