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  • * [[:Category:BO2|Black Ops 2]]
    2 KB (224 words) - 23:42, 1 November 2018
  • [[Category:BO2]] IPAK's, implemented in [[:Category:BO2|Black Ops 2]], are basically an archive of compressed image data.
    1 KB (139 words) - 23:17, 20 December 2014
  • [[Category:BO2]]
    2 KB (315 words) - 09:18, 28 December 2014
  • [[Category:BO2]]
    4 KB (511 words) - 02:06, 22 December 2014
  • [[Category:BO2]]
    2 KB (302 words) - 19:13, 23 December 2014
  • [[Category:BO2]]
    2 KB (211 words) - 17:46, 27 December 2014
  • [[Category:BO2]]
    3 KB (328 words) - 17:32, 27 December 2014
  • [[Category:BO2]] There is one FxImpactEntry for each impact type, 0x15 in BO2.
    24 KB (3,355 words) - 17:14, 1 January 2014
  • [[Category:BO2]]
    1 KB (199 words) - 05:02, 22 December 2014
  • [[Category:BO2]]
    4 KB (657 words) - 02:06, 26 December 2014
  • [[Category:BO2]]
    8 KB (868 words) - 15:05, 12 January 2015
  • [[Category:BO2]]
    31 KB (3,058 words) - 07:54, 25 December 2014
  • [[Category:BO2]]
    2 KB (220 words) - 08:13, 21 December 2014
  • [[Category:BO2]]
    36 KB (6,012 words) - 20:44, 27 December 2014
  • [[Category:BO2]]
    6 KB (752 words) - 16:18, 30 January 2015
  • [[Category:BO2]] #ifdef BO2
    2 KB (372 words) - 21:19, 26 December 2014
  • [[Category:BO2]]
    4 KB (392 words) - 00:39, 21 December 2014
  • [[Category:BO2]]
    4 KB (455 words) - 23:58, 20 December 2014
  • [[Category:BO2]]
    4 KB (392 words) - 00:35, 21 December 2014
  • [[Category:BO2]]
    10 KB (1,116 words) - 07:12, 24 December 2014

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